I've encountered some hard choices in interactive entertainment. Some of my decisions in Life is Strange series continue to trouble me. Ghost of Tsushima's ending section led me to put my controller down for a good 10 minutes while I thought through my choices. I am the cause of so many Krogan deaths in Mass Effect that I wish I could undo. Not a single one of those situations compare to what possibly is the most difficult decision I’ve had to make in gaming — and it has to do with a giant staircase.
Baby Steps, the latest game from the developers of Ape Out game, is hardly a selection-based adventure. Certainly not in the conventional way. You simply have to walk around a sprawling open world as the protagonist Nate, a grown-up in childish attire who can hardly stay upright on his unsteady feet. It seems like one big ragebait joke, but Baby Steps’s power lies in its surprisingly deep narrative that will catch you off guard when you’re least expecting it. There’s no moment that demonstrates that power like a key selection that I can’t stop thinking about.
Some background information is required here. Baby Steps game starts when Nate is transported from his family's basement and into a fantasy world. He immediately finds that moving around in it is a struggle, as years spent as a inactive individual have atrophied his limbs. The humorous physicality of it all arises from players controlling Nate one step at a time, trying to maintain his balance.
Nate needs help, but he has difficulty expressing that to other characters. As he progresses, he comes in contact with a collection of quirky personalities in the world who each propose to help him out. A composed outdoorsman attempts to offer Nate a guide, but he uncomfortably rejects in the game’s funniest instant. When he drops into an unavoidable hole and is given a way out, he attempts to act casual like he can manage alone and actually wants to be confined in the cavity. Throughout the story, you experience no shortage of irritating episodes where Nate creates additional difficulties because he’s not confident enough to receive help.
Everything builds up in Baby Steps’s single genuine instance of selection. As Nate gets close to finishing his quest, he discovers that he must reach the summit of a frosty elevation. The unofficial caretaker of the world (who Nate has consistently evaded up to this point) appears to let him know that there are two ways up. If he’s up for a challenge, he can take an extremely long and risky path called The Manbreaker. It is the most daunting obstacle Baby Steps provides; choosing it looks risky to any person.
But there’s a alternative choice: He can simply ascend a gigantic spiral staircase instead and reach the summit in a short time. The single stipulation? He’ll have to address the guardian “Lord” from now on if he chooses the simple path.
I am absolutely sincere when I say that this is an agonizing choice in this situation. It’s the totality of Nate's self-consciousness about himself reaching a climax in a particularly bizarre situation. A portion of Nate's adventure is focused on the fact that he’s self-conscious of his physical appearance and manhood. Each instance he sees that handsome trekker, it’s a difficult memory of what he fails to be. Undertaking The Obstacle could be a instance where he can show that he’s as capable as his imagined opponent, but that path is likely filled with more embarrassing pratfalls. Is it worth struggling just to make a statement?
The stairs, on the other hand, give Nate another big moment to decide between receiving aid or refusing it. The gamer cannot choose in if they decline guidance, but they can decide to give Nate a break and opt for the steps. It might seem like an easy choice, but Baby Steps game is devilishly clever about causing suspicion each time you find a gift horse. The world is filled with planned obstacles that transform an easy path into a difficulty suddenly. Are the stairs yet another trap? Could Nate reach to the very summit just to be let down by some last-second gag? And more concerning, is he prepared to be humiliated another time by being forced to call an odd character as Lord?
The excellence of that situation is that there’s no correct or incorrect choice. Both options leads to a authentic instance of protagonist evolution and emotional release for Nate. If you decide to take on The Manbreaker, it’s an philosophical victory. Nate at last receives a chance to prove that he’s as capable as everyone else, voluntarily accepting a tough path rather than suffering through one that he has no alternative but to take. It’s hard, and perhaps unwise, but it’s the moment of strength that he requires.
But there’s no embarrassment in the stairs either. To opt for that way is to finally allow Nate to take support. And when he accomplishes that, he realizes that there’s no secret drawback waiting for him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he won't slip all the way down if he trips. It’s a easy journey after hours of struggle. Partway through, he even has a chat with the outdoorsman who has, naturally, chosen to take The Manbreaker. He strives to appear composed, but you can discern that he’s exhausted, subtly ruing the unnecessary challenge. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the agreement barely appears so unpleasant. Who has time to be embarrassed by this strange individual?
In my playthrough, I opted for the stairs. A portion of my thinking just {wanted to call
A travel writer and cultural enthusiast with over a decade of experience exploring global destinations and sharing unique stories.